I
II
(+1 damage)
III
IV
STARTING
HAND:
4x Crystal, 1x Spark
STARTING
DECK:
4x Crystal, 1x Spark
DECK
Mage Name
LIFE
2
2
2
2
2
2
DISCARD
STARTER CARD
Aeon's End: Legacy Breach Mage Maker
Start
Reset to Start
Mage Name
Mage Name
Subtitle

Background Color
Red
Mist
Crystal
Other
Yellow
Mist
Crystal
Other
Green
Mist
Crystal
Other
Blue
Mist
Crystal
Other

Character Silhouette
Swords
Axe
Mystic
Zigzag
Spikey
Druid
Tormented
Shield
Floaty
Attitude
Monk
Hermit
Ranger
Power
Trapper
Fringed
Samurai
Creepy
Fancy
Stout
Sorcerer
Dancer
Elegant
Knight
End of Chapter 1
Reset to Start of Chapter 1
Starter Card Name

Starter Card Effect
Spells
SPELL
Cast: Deal 1 damage. Gain 1 that can only be used to gain a spell.
SPELL
Cast: Deal 1 damage. If this damages a minion, deal 1 additional damage.
SPELL
Cast: Deal 1 damage. If your discard pile contains four or more other cards, deal 2 additional damage.
SPELL
Cast: Focus any player's breach.
Gems
GEM
Gain 1. You may cast one of your prepped spells that costs 4 or less.
GEM
Gain 2 that can only be used to gain a gem.
GEM
Gain 1. If you have three or more opened breaches, gain 1 life.
GEM
Gain 1. Any ally may discard a spell in hand and then draw a card.
End of Chapter 2
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Ability Name

Ability
ACTIVATE DURING YOUR MAIN PHASE:
Any player gains 3 life.
ACTIVATE DURING YOUR MAIN PHASE:
Gravehold gains 5 life.
ACTIVATE DURING YOUR MAIN PHASE:
Gain two gems from any gem supply pile. Place one of those gems in any ally's hand.
ACTIVATE DURING YOUR MAIN PHASE:
Gain a spell from any supply pile. You may place that spell into any ally's hand.
ACTIVATE DURING YOUR MAIN PHASE:
Each ally draws two cards.
ACTIVATE DURING YOUR MAIN PHASE:
Deal 7 damage to a minion.
ACTIVATE DURING YOUR MAIN PHASE:
Cast any player's prepped spell without discarding it. That spell deals 1 additional damage.
ACTIVATE DURING YOUR MAIN PHASE:
Cast all of your prepped spells that cost 4 or less. Each of those spells deals 1 additional damage.
End of Chapter 3
Reset to Start of Chapter 3
Equipment 1 Name

Equipment 1 Effect
Once per turn during your main phase you may discard a card in hand. If you do, deal 1 damage.
At the start of your first turn of the game, focus your III breach twice.
At the start of your first turn of the game, gain 2 charges.
When you gain a card that costs 5 or more, gain 1 life.
Two spells may be prepped to your breach.
When you play a relic, gain 1.
When you cast two or more spells during your casting phase, gain 1.
When you open any player's breach, you may destroy a card in your hand or discard pile.
End of Chapter 4
Reset to Start of Chapter 4
Starter Card Additional Effect
Spells
AND
Any ally may discard a spell in hand. If they do, deal 2 additional damage.
AND
You gain 1.
AND
Reveal the top card of your deck. You may destroy it.
AND
You gain a charge.
Gems
AND
You may place a different gem you played this turn on top of your deck.
AND
If you have 1 charge or less, gain a charge.
AND
Reveal the top card of the turn order deck. You may place that card on the bottom of the turn order deck.
AND
If Gravehold has 20 or less life, Gravehold gains 1 life.

Specialization
Spell Specialization
I
II
III
IV
STARTING
HAND:
1x Starter Card, 3x Crystal, 1x Spark
STARTING
DECK:
3x Crystal, 2x Spark
Aether Specialization
I
II
III
IV
STARTING
HAND:
1x Starter Card, 4x Crystal
STARTING
DECK:
4x Crystal, 1x Spark
End of Chapter 5
Reset to Start of Chapter 5
Ability Additional Effect
AND
You focus any player's breach twice.
AND
Reveal the turn order deck and return the revealed cards in any order.
AND
Any ally gains 2 charges.
AND
Any player returns a spell in their discard pile to their hand.
AND
If you have 4 or less life, gain 2 life.
AND
Gravehold gains 2 life.
AND
You deal 3 damage to a minion.
AND
Reveal the top three cards of the nemesis deck. Put them back in any order.
End of Chapter 6
Reset to Start of Chapter 6
Equipment 2 Name

Equipment 2 Ability
Once per turn during your main phase, you may discard a card in hand. If you do, Silence a minion.
Once per turn during your main phase when you gain a spell, you may place that card into any ally's hand.
Your maximum life is increased by 5. At the start of the game, gain 5 life.
Once per turn when you focus or open a breach, deal 2 damage.
When you destroy a card, gain a charge.
Once per turn during your main phase, you may lose 2 pulse tokens. If you do, return a card in your discard pile to your hand.
Sparks you cast deal 1 additional damage.
Once per turn when you cast a spell that deals 5 or more total damage, gain 2 charges.
End of Chapter 7
Reset to Start of Chapter 7
Bonus
Reduce the cost of your ability by 1 charge.
Spells cast from your opened III breach deal 1 additional damage.


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